Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used to port some Valve games to Android.
I wish Valve would take a cue from id and release the source code to Source and/or at least GoldSrc under an open license. Though I have a hard time imagining them opening up code to more lucrative games like Team Fortress Classic or Counter-Strike classic. Nice dream though...
Source uses licenced middleware such as Havok so SDKs are likely all we're going to get officially. Source 2 might be a different story if HL3 releases one day since Valve replaced audio and physics with in-house technologies.
Realistically there isn't really any commercial value left in it though. While there were some notable unique games made with it (Titanfall 1 & 2, E.Y.E, The Stanley Parable, etc), these were made over a decade ago and the majority of games made with it are reworks/mods/adaptations of Half-Life related material.
> there isn't really any commercial value left in it though
I wonder why it never went mainstream. The Unreal engine went on to power a massive number of games. The Half-Life engines birthed a lot of mods, but wasn't used by many full games.
Unreal won because they invested in a whole ecosystem of tools to build interactive media and the community to support it. Only unity really compares (and I'm not sure how true even that is these days).
The Source engine isn't a blank slate engine like Unity. It's more like having unlimited power and permission to mod HL2. They just give you the HL2 code and say go nuts.