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by prohobo
5 days ago
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I never said you have to turn your brain off to feel the limitations. Actually, for more complex work I think it's pretty common to spend a long time crafting some elaborate prompt, and then arguing with the agent for 10-20 turns, getting a "passable" plan, accepting it then arguing with the agent every step of the way because it's doing it wrong. It's incredibly frustrating, even with models like Fable. Even after that, I'll often find out during later sessions that some feature that was supposed to be deprecated was actually silently left in "because I wasn't sure you wanted it completely gone" or something. I agree that exploring a codebase through prompts is actually quite nice! But the mental model you get from that is almost always warped - you have to supplement that with reading the code, where 9 times out of 10 you will find some kind of discrepancy that you're unhappy with. Why not optimize that process? |
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