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by iFire 4 days ago
Question to you all, muds tends to have a unix style interface, has anyone done a replacement for this uiux that fits … the class of 2019 first year computer science student that doesn’t understand files and needs a different uiux.
3 comments

I'm not sure I understand correctly, muds are text based but not file based. But there are several mud clients available with different features. Most include an auto mapper for example, you can connect through different specialized protocols to your favorite mud server.

Example clients: Mudlet, zMUD, kMUD, mushclient

I looked at Mudlet https://www.youtube.com/watch?v=c1Llvwy0Y_Y&list=PLA40A1E6E5...

It's still text based in sense of `look at monolith`.

> Discord slash commands are interactive bot commands activated by typing / in the chat, prompting an inline menu of options and parameters.

Discord uses slash commands to visually autocomplete possible parameters.

> https://developer.apple.com/design/human-interface-guideline...

Apple uses contextual actions to limit freeform grammars.

I mean, that’s a MUD for you. It’s inherently text based. It’s of the golden age of the internet where passing the UX bar meant you earned your place in the community.

The genre opened doors for MMORPGs like EverQuest. If you want something modern and polished there are no shortages of other games.

I think part of the nostalgia for MUDs is a nostalgia for the era of the internet where communities were small and special. Everyone has a discord now. It’s all so samey. Bring back the quirky hobby communities run by the users.

I disagree.

I think there's value to making a mud that uses discord-style slash commands outside of Discord without the player memorizing the text grammar.

Welcome to your new side project!
I am not sure I understand your question- MUDs have a text interface, somewhat similar to a command line. It wouldn't be a proper MUD if it had a graphical interface- there are plenty of games out there that do this like Baldurs Gate. The files part of your comment I don't understand either.
Simply untrue.

There have been hundreds of MUD clients and many of them were not purely text based at all. Many had images and map screens built in.

MUDs are text based. Some of the clients can have graphical features but the basic way to interface with the MUD itself is with text.
HTTP is a text based protocol, nobody is arguing websites are muds.

Let's skip the strange purity tests and engage in good faith discussion.

Tho it wasn't unheard of for some MU* games to have ascii graphics in the telnet stream
If a computer science student doesn’t understand files, that should be one of the things they are taught. What’s the point of being a student if it isn’t to learn?

My college roommate was really big into MUDs, one particular one anyway. He wasn’t a super techy person, it was pretty much the only thing he did on his computer.