Is the Foley/Van Dam book still a go to resource for this? It seems it was updated in 2013, but, honestly, I’m more familiar with the ‘82 edition that was dedicated to 2D.
Back in the day, it was The Book for computer graphics.
I haven't looked at my copy in years. To me, the book is a peculiar encyclopedia with some historical importance.
I found the course note from this github to be a good refresher on the subject. While the repo source code style is distasteful to me and their old-school rasteriser in the course is too naive and unoptimal, it's still a better read than Foley I'd assume :)
I found the course note from this github to be a good refresher on the subject. While the repo source code style is distasteful to me and their old-school rasteriser in the course is too naive and unoptimal, it's still a better read than Foley I'd assume :)