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by voronoff 4931 days ago
You're missing the point of his post - he was saying that while path recalculation exists, it's hard to make an AI that makes proper choices when it comes to following the current path and creating a new path - especially when it's opponent can also modify the available paths in the future.
1 comments

I'm saying that players have come to expect that issuing "move" will make AI take the shortest path without destruction, and we know that if there is a faster way, we have to tell the AI to attack through the wall if we want to break it. I guess the TL;DR didn't cover that though.