|
|
|
|
|
by spankibalt
5 days ago
|
|
> Amiga was basically the poor man's UNIX-like workstation when you couldn't afford to shell out somewhere between 10k and 100k for a NeXT, Sun or SGI workstation. Or 6K (1.5K used in 92/93) for a well-specced 386 that can actually run UNIX, multiple DOS versions (including preemptive multitaskers), OS/2, Windows (3.x/NT). And that's just the surface of the mainstream. > But where the Amiga really was ahead was in software, [...]. You confuse "software" for your specific preferences in GUIs. And software? The PC software catalog in DOS alone towers over Amigas, with a couple of notable outliers (the odd exclusive here and there, especially in cost-effective video production). > The 256 color mode only really made sense when coupled with a powerful enough CPU which had enough oompfh to update each pixel each frame (for instance Doom's recommended spec was a 486). Yeah, like 2D platformer Stormlord (VGA version released in 1989) or Red Baron (1990). Played the latter first in VGA on a 286. Ran smooth. Amiga 500? Stutterfest. The game that allegedly sold more 386 machines than any other? Wing Commander. 1990. The late OCS port was technically inferior. Yeah, yeah, I know. 2.5D only counts when one invokes Doom. |
|