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by dllu
6 days ago
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I feel like getting LLMs to spit out an SVG is akin to getting a human artist to draw something by just reciting a list of coordinates. It's insanely hard and unnatural. Image generation models nowadays can easily generate a photorealistic pelican riding a bicycle, where the bicycle has perfect structure. But it is, of course, only a raster image. It seems that we're missing a kind of step to decompose an image into a list of instructions (say, SVG paths, or even brush strokes with a real brush) to reproduce it properly. Doing so would probably need a true understanding of the structure of the scene, which is something that AI still struggles with to this day. |
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