"All this time we’ve been writing expressions in 1D space, but what happens when we unlock an extra dimension?"
Text is a serialization of an n-dimensional work space. "N-dimensional" doesn't have a formal definition I'm aware of but the major characteristic of it is that a new dimension can pop up anywhere. If you feel like you want to double-click on that, you can see my earlier comment here: https://news.ycombinator.com/item?id=35096647
A conventional textual language can represent everything mentioned there, whereas 2D layouts struggle almost immediately to represent things that textual layouts represent quite easily.
It can still be a useful "see the world differently" exercise, but it's the opposite of "freeing your mind"... it's stepping into a fairly small subset of functionality, albeit an unconventional one, and seeing what you can still manage to do even so. Rather than "unlocking a new dimension" it's actually throwing away n-2 of them. The experience of using this for any period of time would reveal this, as it would be a constant struggle to represent even very simple algorithms in this format.
I post this mostly because of the "familiarity breeds contempt" effect that programmers seem to get hit with for text. There is a reason we use text and it's not lack of imagination or being stuck in our ways... it is actually an incredibly rich and powerful format that poses a serious challenge for any alternative to overcome because of the astonishing combination of compactness combined with representational power.
A certain subset of programmers apparently just really, really hate this whole messy concept of "thinking about things".
Text works and is hard because it's a projection of a mental representation. The whole reason we can work with N-dimensional structures in text is because the dimensionality lives in the programmer's head. There isn't really any other way to represent say a >3 dimensional array other than laboriously flattening it into text and expecting the next guy to rotate the hypercube in his mind. That's neither a good nor bad thing, it's purely a fact of our 3+1 dimensional universe.
A shocking number of problems can be best represented in higher dimensions and there's simply no way to encode that information losslessly. Being simple 3D creatures (I'd argue 2D in fact) the only way to do that is by projecting it down into a lower-dimensional space.
And also we treat text as an higher dimensional concepts, like the concept of lines and indentations. Jumping around in code navigation, the tree structure in code organization. The separation of mutable semantics for the code in our projects and immutable ones in the libraries that are added. And that’s without diving into the abstraction represented by the symbols and the relationships between them.
Anyone that says text is 1D has a poor model of code in his or her mind.
So the textual representation of the Mona Lisa would actually be more suitable and beautiful?
It's surprising that there is any art at all if 1D textual representation is the ultimate way of representing concepts of the world around us. Incredible really that folks waste their time define colours for such thing as the sunshine.
Oh sorry, of course, you were talking of code - meaning that algorithm concepts are best represented in text? Again, I doubt that very much. Laziness of humans is probably the bigger reason why we're stuck with an inefficient textual representation of higher dimensional concepts.
Of course, if you're sure that the entire rest of the industry is just lazy, then by all means feel free to join the set of people who have spent vast amounts of time trying to prove out these obviously better ideas. You've got AI now, I'm sure that will make it easier to prove it out. I imagine it can bang together a visual programming language nowadays in a few prompts whereas earlier generations actually had to rather laboriously put one together. You can get right to the part where you actually get to play with the ideas and try to make it fix programming in probably 1% of the time as the efforts that have periodically made HN's front page.
My standard challenge[1] is to make a visual quicksort algorithm that people will generally agree is nicer to read than a textual representation, where the textual representation may include comments (though so can the visual replacement). It's chosen to still not be fundamentally impossible, but to get past the sorts of "look, I can interate on a list and increment each value" demos they tend to come with.
You're saying that text are 1D, while we're saying that it's not. If it were, we would write text on a long rolling tape. If it were, we would write matrices like this:
[1 2 3; 4 5 6; 7 8 9]
Instead of
|1 2 3|
|4 5 6|
|7 8 9|
The concept of vertical space to separate blocks of text is important. The concept of physically moving the next chapter to a separate sheets of paper in books is equally important.
In code we split the code into files. Then within the files we arrange the code with lines and indentation. That's all for humans. The computer eagerly throws those away.
ADDENDUM
> meaning that algorithm concepts are best represented in text? Again, I doubt that very much.
One of the (most?) important things that algorithms encode is time. Because an algorithm is a description of a process. The only good representation would have been to snapshot the evolution of state.
But that's wasteful. So instead we have statements and expressions that we assume are atomic. Then we have identifiers for referencing and finally we have procedures and functions to cluster those statements and the associated call/return pattern or the single jump/goto to economize on writing.
So code is at least 2D as operations are described in a line and the lines are arranged by time. But the lines are not linear, instead they are grouped into labelled units and the proper evolution are functions call and jump instructions.
Sure, I can use ascii graphics to represent 2D shapes in text but that's not a direct representation of the original object:
\ | /
.-'-.
-- ( ) --
`-.-'
/ | \
That's a sun.
Much like HN is full of textual description and links to images - this entire forum demonstrates the limitations of a textual visual representation.
Yes it works but it's far more verbose than an image would be. Hence an image is worth a 1000 words. And hence HN is more verbose than it needs to be. So is coding more verbose than it needs to be. That's why DSLs (Domain Specific Language) get invented: to reduce the verbosity.
And so it is with a 2D representation: it reduces the verbosity required to transport ideas and concepts. UML is another invention to reduce the verbosity and increase the understanding of the representation of complex systems. Yes UML can be represented as text (see Mermaid[1]) but the UML image is probably a lot more understandable than the Mermaid representation.
I maintain some FPGA code in VHDL and also some C code for microcontroller. One thing I appreciate immensely about VHDL is how strict it is. You have no option but to think carefully about modularity and heirarchy. By comparison C is very free and simply offers the opportunity to make your own constraints.
Notably the mental model of the hardware is different for each case. Other species of languages like Lisps and Golang and SIMD fascinate me because computer hardware fascinates me.
I like the toy 2D textual experiment the author has given us, and I agree with you it would not scale. Since the author calls their toy 'goofy' they probably agree. But I would contest (edit: your point that we are not stuck in our ways.) We are by and large seriously stuck in our ways. Even if a perfect visual/spatial programming language dropped into our laps today, I posit it would take over 50 years to meaningfully supplant C et al..
1D languages encode these relations grammatically. There is no reason why a 2D language couldn't also be grammatical. Sure it is harder to write a 2D parser perhaps, but people have still played with the idea a little bit. There is just no huge economic incentive to do so other than simple aesthetics.
The problem with a "2D" text is that you think in your head that there's all these amazing possibilities that you're creating, when in fact you're taking on vastly more constraints. For a sort of simple analog to that, observe the number and nature of the Platonic Solids in various dimensions, and observe that despite the fact that the increasing number of dimensions might strike you as making it obvious that higher dimensions should have more and more Platonic solids, the number of constraints increases faster than the degrees of freedom do, and instead you get the same degenerate set of solids in 5+ dimensions, forever.
Visual programming, another ever-recurring supposed replacement for text that is just obviously so much better and programmers are just stupid for sticking to plain and boring text, has a similar problem, where in return for whatever visual organization it makes possible (but does not force, since you can still make stupid visual programs) it is countered by the annoyance of suddenly having so many more constraints on the program, like, having to worry about layout, and how the lines cross each other, and whether some part of the program is literally overlapping another, and how all these concerns tend to grow as O(n^2) on the number of elements if not confined somehow. This one has led to some modest success in certain limited environments, but as a replacement for textual programming it fundamentally flounders on the fact that its additional constraints creates problems significantly faster than it can solve problems.
Hypertools[0] used to display a 'standard program' mapped to '4d' esolang piet might be interesting. A window of 'text breakout of piet segment' relevant to 'standard programming line' would be sorta like mapping set of assembler to corresponding source code line.
Isn't all code 2d, what comes above and what's below matters in code, it isn't even necessarily a straight line, gotos are like teleportation or fast travel points, recursion is pretty interesting.
I had difficulty reading large blocks of text when younger partly dyslexia I found out about much later, but mostly just overwhelming to look at. Then I learnt how to think of code as checkpoints, paths and basically a 2d map in a sense.
It helped me get used to huge walls of text. Maybe since we now have AI we can do some fun stuff in this direction since human ergonomics for writing code matter less than making code fun to read so that we can read and validate massive AI code.
Would be a fun experiment now that I think about it, I guess I found what I am doing tomorrow.
This is cute, and it’s fine and fun to play around, but I don’t know, takes itself way too seriously or something. I apologize for being negative, but blowing my mind? No, not exactly. The attempt at the end to justify isn’t compelling to me and feels pretentious or something; the so-called Sapir-Whorf hypothesis (a misnomer according to the link) is about words and concepts, not about layout. This article fails to consider how to say or to read 2D code, or even think about why text is normally 1D. Language is expressed in one dimension because of time. We don’t speak in 2D, because we can’t, therefore we don’t write in 2D. We do visualize parse trees as trees (2D pictures) all the time, which isn’t mentioned. Also not mentioned are all the massive downsides of trying to write & edit & maintain 2D code, as well as the fact that we have good ways to write 3+ argument functions in 1D.
Nitpick - the andFlip function is wasting a whole dimension with unnecessary lines, and also modifying its input argument unnecessarily (yuck!), and it takes 3 arguments as an array for no good reason.
Better: andFlip = lambda a,b,c : not c if (a and b) else c
Except this is really just a normal 2 argument ternary, it does nothing interesting with a or b individually, it treats them as a unit, so I’d argue this shouldn’t even be a function.
λ-2D: An Exploration of Drawing as Programming Language, Featuring Ideas from Lambda Calculus [0]
One can use intensional calculus concepts to model non-lambda languages[3]. A live 'CoC'[6] / rocq[7] layer to hightlight/note 'correctness' issues (auotmated suggestion of proof of correctness/unresolved ANTLER freevars take on ast editors 'valid' language statement(s)/language block(s))
ast editor with gui nodes (panograph[1]) / code block with "user shape" construction using 3DILG[2]?
3d bar codes could be taken as a 'multi-statement' token.
Piet[4][5] programming language might be more useful than 3d barcode as langauge token though (condensed spreadsheet).
> Cube is a three-dimensional, visual, statically typed, higher-order logic programming language, designed to be used in a virtual-reality-based programming environment. In this paper, we give an informal overview of the language and describe a prototype implementation.
I didn't know this paper existed and I'm excited to devour this.
I've got my 3D glyph rendering system at glyph3d.dev, and use cases like this help accelerate layout and relationship development immensely. I greatly appreciate your sharing this!
Would you happen to have a trove of similar research or papers I could sponge off of you? Or maybe even a few minutes of your time in some chats / emails to discuss how these tools can be brought to a modern runtime?
A use case for unicode bidirectional algorithm[1] at language implimentation level.
(vs. more traditioinal abstraction/logic level planes & normal to plane concepts: apl - hide it all in the language; spreadsheet - hide nothing/any information at any abstraction level is displayable[2][3][4][5]6])
I was recently spending the last few days pondering how I would program in pen and paper if there were no technical restrictions other than having to define the program.
I just started note taking by hand and I find it way more enjoyable than typing. So maybe it’s a medium to force myself to code like in the old days.
I was looking for something like spatial computing and all I could find were esolangs, UML, and maybe punchcards? This gives me an idea on how this could be useful.
Notational programming explored this, also with quantum computing, except the spatial notation was interleaved in a well-established 1d language (Python): https://dl.acm.org/doi/10.1145/3526113.3545619
The great gift of language is that it allows us to talk about arbitrarily complex things using a stream-like medium. Human speech is fundamentally 1D. The tree like structure of the concepts in language then facilitates the exponential growth in complexity.
Or maybe centuries of human progress just went completely in the wrong direction? Unlikely.
Soon we have an IDE that works in 3D. So, not only do
you have to look left-right, then top-bottom, but also
before, and behind. That's scaling code! You write in 3D
now.
Or, you stick to oldschool old people. Keep things simple.
My approach is to start out with a 2D programming environment and once that becomes a general programming environment, to scale that up to 3D and explore how to map 2D to 3D. So first map 1D concepts to 2D and then move on.
As a 2D representation, I've been using flow based programming (FBP)[1] and it's incarnation in Node-RED[2]. The trick here is to understand how to use FBP to create more generalistic programs, i.e., to prove it's Turing Complete.
I think it would be a mistake to just start out with a 2D approach without also taking all the learnings we have made in 1D, i.e. TDD, OOP, KISS, DRY, Functional, Message Passing, Processes etc, and porting those to a 2D representation.
I think humans are pretty good at thinking/operating in a 3D space. It's just that digital interface and programming tooling is not there. Obviously because usually there is no direct translation from domain model to physical 3D shapes. But it can well for those that translate: 3D modelling, spatial reasoning, motion tracking, mechanics, etc.
I imagine this varies by person, but thinking about a source file is already reminiscent of 2D space navigation, where the X axis is typically gated by conditions. In a similar vein, when I think about functions from different source files, I do hold some type of "depth", or "stacked panels" in my brain.
I think this is because I reason about programs being in some state ~= being positioned at a certain function with some context I carry around. I'm sure it's not the only way to think about it, but it's a reasonable abstraction over what computers do. It's how we oriented our debuggers and early IDEs on as well, and carried this over to modern tools.
Definitely something I'll be thinking about during the next few days.
Text is a serialization of an n-dimensional work space. "N-dimensional" doesn't have a formal definition I'm aware of but the major characteristic of it is that a new dimension can pop up anywhere. If you feel like you want to double-click on that, you can see my earlier comment here: https://news.ycombinator.com/item?id=35096647
A conventional textual language can represent everything mentioned there, whereas 2D layouts struggle almost immediately to represent things that textual layouts represent quite easily.
It can still be a useful "see the world differently" exercise, but it's the opposite of "freeing your mind"... it's stepping into a fairly small subset of functionality, albeit an unconventional one, and seeing what you can still manage to do even so. Rather than "unlocking a new dimension" it's actually throwing away n-2 of them. The experience of using this for any period of time would reveal this, as it would be a constant struggle to represent even very simple algorithms in this format.
I post this mostly because of the "familiarity breeds contempt" effect that programmers seem to get hit with for text. There is a reason we use text and it's not lack of imagination or being stuck in our ways... it is actually an incredibly rich and powerful format that poses a serious challenge for any alternative to overcome because of the astonishing combination of compactness combined with representational power.