| [I work for Slack, opinions very much my own] Having agents see everything you and your colleagues see is cool. The challenge comes when you want to make certain things private to certain people. In that world you don’t want multiplayer agents leaking data, so you end up having to write and maintain complex rulesets about what specific resources agents have access to. Single-player agents, on the other hand, are much more straightforward — they act on a single user’s behalf, and then the challenge is ensuring the single-player agent cannot exfiltrate private data into a shared space unless the user specifically permits it. |