|
|
|
|
|
by neilk
7 days ago
|
|
It’s beautifully done. A few questions I noticed that complex patterns - marble, some paintings, some stained glass - are rendered in what seems like stretched, hazy ellipses. Is that the fundamental building block of a splat? Also, I was interested if any specularity would be captured by the splat. Or any other aspect of the building which shifts from viewpoint - like lights reflected on the marble floor, or where a metal element outdoors is reflecting the sun but only from one vantage point. I didn’t see that. As I understand it, splats are a kind of solution to the “problem” posed by the series of photos so they are capable of capturing that sort of thing. Is that present here, and I missed it? Or is that something that you need a lot of processing power for, to generate a more complex solution for the light fields? |
|
Besides spherical harmonics splats are also good at representing high frequency detail that is harder with traditional meshes: Hair, clouds, vegetation… notice how trees in these reconstructions already look much better than in google maps / earth 3D views.