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I will leave the following since so far all the commenters seem to have either not read the article at all, or to have at least skipped the following two sections: >The third, predictable and annoying argument is “stop overthinking it, it is just a game.” Which is – if you will permit me to paraphrase C.S. Lewis – an unserious ‘boy’s philosophy’ unfit for adults. Video games are cultural products, like books or films or any other – and to say that those cultural products have no impact or importance is to argue against the historically obvious, given how frequently we find such things at the roots of important political ideologies, social movements, and wars. >I bring this up not because I demand utter historical accuracy in my games – I will almost certainly happily play Age of Empires IV despite this. Instead, I bring it up because I find that this overly simplified view – sometimes, depressing, held to be the truth by some – in its errors, reveals some important things about empires, which again, I should note, seem to have been the dominant very-large-scale organization system for humans generally in the historical period. First it tends to obscure the necessarily diverse nature of empires – as we have just laid out and perhaps more to the point, it obscures the power that empires derive from being diverse.... |
I would like the article better if it took an approach such as "Age of Empires is a bit of a misnomer, let's explore the actual definition of an empire," rather than its current combative approach.