EDIT: OH MY GOD THAT IS A HUGE CHANGE!! On MacOS: Settings -> Accessibility -> Display -> Reduce Motion. I had no idea that was on. I like motion, I wouldn't have set this myself!
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Original:
How does that make anything about this "physics-based"? I'm not being snarky, I'm genuinely trying to figure out what part of this is completely going over my head. I don't see any "soft-body physics" interactions, but maybe I don't understand what to look for.
I don't see any deformation or elastic collision physics, and those are usually the most obvious things that I associate with "soft bodies" in engineering/physics.
1. The AI they used called it "physics-based" as a hallucination (probably due to the popular "JellyCar" game), and they went with it because they don't know better.
2. They don't know better, so they asked the AI for a "physics based" system, and the AI was too sycophantic to correct them.
Oh, thanks for the hint. I actually don't like this - similarly to dark mode setting detection. But I guess thats more a criticism on the OS preferences not being granular enough.
I think there is still a point to be made that alternative more granular settings may help in less people turning it on.
e.g. I have "reduced motion" turned on because the workspace switching animation (and some of the other animations) on macOS is unbearably slow, and that flag is the only way to get rid of it.