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by berardino 10 days ago
Thanks! I don't have specific expertise in this area, but I can share what I've read. The Tower of Hanoi is indeed used in neuropsychology to study executive functions. There's also the Tower of London (Shallice, 1982), which measures planning, though research shows they measure different cognitive processes.

My game adds a dynamic tree structure that auto-balances via AVL logic, so players have to plan not just moves but the structure itself. I wonder if that could be useful as a more flexible tool for studying planning and adaptability.

Not my field, but I'd be very curious to hear from anyone who might find it relevant!