| Drawing to the terminal / rendering / whatever, this is all arguing semantics and very uninteresting and not insightful. > they need a high powered game engine rendering loop Don't believe the bs on twitter. Claude code source was leaked, there is no high powered game engine rendering loop. > It needs to stream text to stdout These apps are doing real work taking text that is streaming in and doing syntax highlighting, calculating diffs, and rendering markdown. If the work was split across threads they would not use anywhere close to as much power and there would not be a slow ui. If you think this is actually nothing, prove it. Put the code up on github that shows taking a constant random stream of markdown, code, and diffs and displays it in the terminal can be done cheaply on a single thread. The reason the computer gets hot and uses more power is because the cpu is getting close to 100% utilization. |
> These apps are doing real work taking text that is streaming in and doing syntax highlighting, calculating diffs, and rendering markdown.
The first argument is that these are expensive operations. They are not. And the second argument is the assumption that these are desirable things for an agent system to be doing. That's a personal preference but, personally, I don't want them and would appreciate a way to disable all of that to reduce CPU use.