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by invader 10 days ago
> Virtually 100% of non-indie devs use Perforce.

Not really. There are better products out there.

When I worked at Triple-A studio, we used Alienbrain, which is specifically tailored for huge binary versioning with previews and stuff. We had terabytes of assets, and Alienbrain handled it well, including seamless integration into pipelines - something a stock git or Perforce would never achieve.

2 comments

Blizzard? I've never heard of Alienbrain used elsewhere.
Not Blizzard. A French game developer and publisher that has been defunct for many years now. But even then, I remember talking to colleagues from other studios and many used Alienbrain - primarily for art assets. We used SVN and later git/mercurial for code.

Since Alienbrain was quite popular back then, I assume they are still around now. Given that git still has no out-of-the-box facilities to handle large binaries and asset previews conveniently.

Huh? Terabytes of assets is small scale by AAA standards.

Alienbrain has very minimal usage in comparison to perforce. Very minimal.