| > Developing in one platform and then post-release fixing bugs in others that the game is not actually meant to be played is probably not easy. ...except that the promise of Proton/Wine/Crossover is that -for user-mode stuff- it works at least as well as Microsoft Windows. Any undesirable behavior that happens in Proton/Wine that doesn't happen in Windows is a bug that should be squashed. IMO, it's generally incorrect to think of it as "a platform", as changes in Microsoft Windows absolutely introduce gamebreaking bugs. > ...I just wish we could get native builds for more platforms like with duskers 1, which had native macos and linux, or at very least to have wine supported so that there is less of windows monopoly in games. When I was much younger, I held this same opinion. Now that I'm older, I'm 100% fine with the "Windows Subsystem for Linux" [0] that is Proton/Wine. I see it as yet another cross-platform library for doing development on *nix systems... albeit a very large one. Given how incompetent and user-hostile MSFT has been proving themselves to be over the past few years, it seems quite possible to me that in ten years, the only place you see Microsoft Windows being used by "consumers" is inside an XBOX [1] or Azure. [0] Well, it's not just for Linux, but I can never avoid an opportunity to note that Microsoft WSL is misnamed. [1] ...assuming that the XBOX division is still making hardware... |