Most of those are gonna work using Rosetta, crossover, and the game porting toolkit.
You really don’t need Apple to support 32Bit x86 macOS games when it’s not much more overhead to run windows x86 games (which is easily the better library to spend time
Optimizing for).
It isn't; they specifically have said it will be retained. They aren't too specific but I think what they mean is all the Framework and App support for it will be gone. But as far as keeping a lot of self contained games and wine running I think it'll likely continue to work fine.
I’d really be surprised if they broke codeweavers’ stuff.
Also who cares if the wine exe itself can run as x86? Ideally you want something that resembles windows chpe where the loader is native but works with the translator to bridge translated game code to native sys/lib calls.
Why bother with macos version at all then? Soon current version becomes unusable as well, and needs windows fallback to run since macos version is useless
If there's a macos port, it'll of course be better optimized. I play CS2 on mac from time to time. It runs really smoothly on my Studio, but if it were a native port I could run it on a macbook air.
from the point of the dev - work done on the port will rot very soon, return of investment is really low. Also, the studio may not exist at all by time changes will be necessary - as fast as few days after public release nowadays :(
You really don’t need Apple to support 32Bit x86 macOS games when it’s not much more overhead to run windows x86 games (which is easily the better library to spend time Optimizing for).