| This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very strong IP and you've already targeted the switch2, the PS5 and XBox. |
Apple self-owned themselves by slowly killing off support for this, culminating with the transition to the M chips and the upcoming removal of Rosetta to put the final nail in the coffin. Their negligence to support a major market is their downfall here. The hardware is more than willing, the software and company are causing the fumbles.