Software hasn't been about "real code" (asm) for a long time; yes, this was a common opinion when HLL's and compilers were starting.
You meant actual bytecode?
Assembly doesn’t exactly map to in 1:1. x86’s mov eax, ebx is the classic example that has two ways of being encoded. Not to mention sections, labels and all the other fancies.
I could be wrong, but AFAIK, switchboards^W patch panels were the OG programming method.
You meant actual bytecode?
Assembly doesn’t exactly map to in 1:1. x86’s mov eax, ebx is the classic example that has two ways of being encoded. Not to mention sections, labels and all the other fancies.