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by shakna 14 days ago
I've been playing around with SmallBASIC [0], which also comes with raylib, but also nuklear.

BASIC as a game design language does feel like some of the common game abstractions like the draw and tick loops, are really well suited to it. And offloading the math-heavy things like raycasting to C and importing does give you a nice abstraction layer.

[0] https://smallbasic.github.io/