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by pimlottc 11 days ago
But why use two different axis (down/up, left/right) for the same thing when you could be consistently just use left/right?
1 comments

A combination of visual identity of the game, with the Highs and Lows and helping players visualise with the before and after. I’ve implementarea the letters fading in each position on the keyboard, so that you only see the letters that are valid for that position.