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by Aurornis 15 days ago
It’s an interesting strategy, but I question how much it pays off, if at all. Very few parts of a program benefit from manually tuned assembly compared to the naive C implementation. Writing everything in assembly adds an extra layer of thought, which even for an LLM is additional effort that could have been used for targeted optimizations instead. It makes it harder to notice patterns that have been trained into the data set, from security problems to performance opportunities.

On a long enough time frame with enough tokens invested there’s probably not a difference, but being written in assembly by an LLM doesn’t imply optimal to me. I’d almost prefer having an LLM rely on higher level abstractions offered by a programming language rather than rolling everything itself. After reviewing a lot of LLM code, even at Fable and Sol levels, I just don’t trust that LLMs are writing optimal code. Assembly makes it harder to even review.

I do it find it very fun and entertaining. This is a component and I’m grateful that it was shared.

1 comments

It will make the code slower.

Writing maintainable assembly is at odds with writing fast assembly in most circumstances.

A key optimization that's hard to pull off is inlining.

An optimizing compiler can see that a method is small enough that it can be pulled into the caller, it can then further eliminate from that smaller method branches that can't be executed due to the nature of the caller (Imagine calling a function with a `bool` parameter and you send in `true` at the call site).

To make the code faster in hand written assembly, you have to do the inlining, but that makes writing more structured code a lot harder. You are duplicating logic paths in the name of performance.

Not to mention the fact that the compiler gets updated and knows about more instructions and architectures then you do or then you could have. Hard to write the FMA instruction if it didn't exist when you were writing the assembly in the first place.

Simply no. This is a catchphrase, a buzzword from compiler companies. We have seen here on HN time and time again many articles showing the truth to be the opposite of what you've said. It's time to put to rest the nonsense that compilers optimize better than humans. Here a few examples I've talked about:

https://news.ycombinator.com/item?id=8508923 https://news.ycombinator.com/item?id=36618344 https://news.ycombinator.com/item?id=41922295 https://news.ycombinator.com/item?id=44186843 https://news.ycombinator.com/item?id=44177446 https://news.ycombinator.com/item?id=36949314

Simply yes.

It's true that in specific functions a human can do better than a compiler at optimizing for a target platform (sometimes, not always). That's a place where someone could reasonably drop down to assembly and get better performance.

But the case I'm specifically pointing out, one of inlining, is something that compilers do better than humans. This isn't "propaganda from compiler companies" (btw, not a thing. The most common and popular compilers are opensource and not owned by any single company). There are other cases like this where compilers are just more likely to get things right than humans are. They have a lot of heuristics about common assembly patterns that few humans can be expected to have memorized.

Each of the cases you pointed out are cases where the compiler does a bad job at optimizing a single function for whatever reason. They are not examples of a whole application written in assembly outperforming compiled high level languages. And each of the cases almost certainly took the human a considerable amount of time to figure out and prove their solution was better than the compilers.

What you've done is cherry pick when compilers fail and you are using that as evidence that they always fail.

Compilers sometimes fail, something I'm happy to admit. But on the whole for a whole application the compilers will get a lot more right than a human possibly could because they can output unmaintainable assembly.