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by newswasboring 11 days ago
I'm currently learning to make games with love2d. I'm using love.js to deploy for web. Would this have some advantage over love.js?
1 comments

Probably not today.

Love.js is already a mature solution for running Love2D games in the browser through WebAssembly. Clx currently focuses on ahead-of-time compilation to native executables rather than web deployment.

The idea I was referring to is more about native distribution: compiling Lua code into standalone executables without requiring a Lua runtime on the target machine.

That said, if Clx eventually gains a WebAssembly backend, it could become an interesting alternative path for Lua-to-web deployment.