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by teravor
15 days ago
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it looks like what they are doing is using a frontier model to write a simulator for a game and then solve using it. it's not as impressive as it looks. the goals of Arc-AGI-like constructs is to get an IQ-like figure using raw'ish 2D measurement 'games' in the hope that it would signify something meaningful. what this harness does is get the model to write a simulator first, it's measuring something entirely different. |
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The way I'm reading this isn't that they are writing a game simulator, but rather that they have two things they are evolving - a perceptual model of the game mapping from pixels to objects, and a behavioral model of how each action acts upon these perceptual objects. The behavioral model is written as a program that can be backtested by the game states and actions they have already taken to see if they are correctly predicting the resulting next game state.
The ARC AGI 3 games are non-trivial, and I think it's very impressive to see them doing well using this approach.
I'd agree with their conclusion:
> We read a saturated ARC‑3 as the new beginning: mechanism discovery as a general capability — grounding the causal structure of a world through the agentic loop of action and perception, in environments far richer than a 64×64 grid. This is where we are heading to.
This is the way that an animal learns about it's environment - by observation (and innate biases) to recognize the objects in the environment, and predict their behavior, both autonomous (which AGI ARC 3 doesn't test - the objects in the environment are passive), and in reaction to the animal's behavior. The animal predicts and observes, updating its predictions when it is wrong.
A system that could do this in a messy, dynamic, real-world environment would seem a like genuine step in the direction of animal intelligence, especially if it could ditch the symbolic representations.