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by combray 13 days ago
What sort of human hands make computer fonts? Are you there coding in the ones and zeros on some sort of breadboard, wiring up the data using an oscilloscope and rare earth magnets?

There seems to be this idea that using AI is the same thing as walking away and not touching it. Like that you would just say to the computer, do the thing and then not look at it, read it or edit it in any way. What's the world where you're describing where you wouldn't select and edit and refine? You know, with software as an example, how that works with AI is that you spend all day opting it and refining it and you do it over and over and over and you're guiding it and you're shaping it. So it's not like the computer does it. You're still there. I mean, you're making a typeface. You're not chiseling something into stone. You're making a program of sorts that will make shapes. And I don't know why there would be any world where you would just walk away from your first prompt and call it done.

1 comments

To answer your first question: almost all good fonts start with sketches on paper. Every tool has a kind of grain, a sort of ‘shape language’ it pushes you towards making, and the bézier curves fonts use internally are surprisingly opinionated.

The first few months of any new typeface involve switching between physical and digital drawings frequently, trying to make sure no single tool has too much influence over the shape.

AI might be just another tool, but its grain is super unpredictable. Refining AI-generated sketches is more complicated, and ultimately the skills it requires can only be developed through firsthand practice of analogue techniques. I literally studied stonecarving (along with calligraphy, brush lettering, etc.) in order to be able to make better digital fonts.

My point, and maybe it's overly simplistic, is that at some point you are using the computer to make computer fonts. At some point the ideas go into the computer and you are using computer tools to build the font. They start in the shower or from the finger feel of carving stones whatever, but before and after AI computer fonts are built with computer software tools. Carving rocks, sure, human hands.

The idea that AI is different, in kind, than any of the many other tools that you use is silly to me -- at no point is it desirable for you to throw out your brain. As you say, every tool has a different sort of "grain", which is neither good nor bad but does in fact influence the final product.

Where you lose me is why would you implicitly throw out your process? What about this tool gives the idea that you should not keep the parts of the process that is valuable, on paper etc? AI probably would do better fiddling with the beziers or whatever, what would be the reason that it's ipso facto a bad idea? Who is saying that?

I'm not sure basically what the other side of your argument was supposed to be.

It’s not about throwing out the process, it’s about making sure the end product is the result of intentional decisions rather than just going with the flow of whatever tool is being used. The grain isn’t intrinsically bad, but in a performant typeface you’re going to be reading for hours at a time, over-reliance on a single tool will noticeably harm the readability.

By switching between digital and analogue drawing tools, you’re translating the work between different media, and the act of translation is what smooths over the bumps of any single tool.

AI might eventually become good at fiddling with the béziers, but doing that part manually is an essential part of the process. If you don’t fully understand how the béziers naturally behave (and when to lean into or push back against that, for both aesthetic and technical reasons), the end result will be meaningfully worse.