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by ahelwer 4934 days ago
I think they implemented the stop'n'swop functionality on the xbox live arcade versions, did they not?
1 comments

They did. Kinda ruined the fun of it though. Who remembers when those people extracted the debug codes from the ROM that let you actually get the eggs, on the n64 version? It was years after the game came out iirc.

I must admit I also clicked the link expecting something to do with eggs and crystal keys.

> Who remembers when those people extracted the debug codes from the ROM that let you actually get the eggs, on the n64 version?

I'm so glad somebody else remembers that.

It was years after the game came out, and was perhaps just a side-note in the videogames magazines, meaning that nobody believed my childhood self when I claimed to finally obtain the eggs.

FYI a spiritual successor to B-K appears to be in very early stages of development. https://twitter.com/MingyJongo

I do hope there is another Banjo Kazooie - not the nuts and bolts kind but a classic platformer even if it is not published by Rare I would still love to see it!
I spent probably hundreds of hours on rarenet, and playing tooie running around that damn water level pleading with that pirate guy to give up the ghost.

I still checked for years. In fact if anyone is interested in the full breakdown:

http://www.therwp.com/article/dk64-stop-n-swop-connection