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by magicalhippo
13 days ago
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As noted in the paper I linked to, display framerate did not affect the timing precision of their participants, from 120Hz down to 24Hz. So it's more about feeling it rather than seeing it. If you can be accurate to below 5ms, an additional millisecond of input lag makes a big difference. |
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I'll concede that pure prediction absolutely exists in FPS games-like tracking a falling player with the LG in Quake 3 or landing a predictive mid-air rocket. In such cases smoothness of high FPS helps, but adding a 1ms drawing delay to those 500FPS (what the article is about) won't be noticeable at all because your brain naturally calibrates out constant hardware delay.