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by shhsshs 18 days ago
The only redundant part of this snapshot is the second 512k^2 snapshot of the overworld. The End and Nether snapshots are still meaningful. Excluding the 512k^2 snapshot, the size would be around 12TB.

And the actual size of the 2b2t world is likely much larger than 15TB. The data for this project is stored in a highly compressed form, much more efficient than the game's standard file format.

2 comments

Maybe I'm misunderstanding what this means in that case:

> a 1,024,000² (1M²) area of the Overworld (Dec 25 2025 - Apr 13 2026), > a 512,000² (512k²) area of the Overworld (Nov 11 2024 - Dec 12 2024), > a 256,000² (256k²) area of the End (Jan 23 2026 - Feb 15 2026), > a 100,000² (100k²) area of the Nether (Jun 9 2025 - Jun 14 2025)

How do they both provide a single snapshot of the world while also providing a date range.

The word "snapshot" is not entirely accurate. They used several bots to manually download the world by flying around, and that collection process takes several months (as described in the blog post).
Microsoft can probably scale Minecraft up to support infinitely large sized worlds if they want to. Minecraft lazy loads the world in chunks so you there's no real limitation (aside from machine digit sizes)
This has already occurred. This has been since Minecraft infdev (2009, now 17 years old). Later on, a limit of 30 million blocks (30000km) in each direction from the origin was added, due to floating-point precision issues and integer overflows in world generation, which get more severe past this point. Integer overflows in world generation caused the infamous "far lands" in versions prior to Beta 1.8.
> “far lands” For those like me that didn’t know about this. Pics at bottom.

https://minecraft.fandom.com/wiki/Far_Lands