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by regularfry 17 days ago
Resistive touchscreens get a lot of criticism but even back then that was partly down to Apple propaganda which caught on because people were used to cheap screens with rubbish resistive sensors. The touchscreen on the N900 was good: high resolution, rigid, fast, accurate, sensitive enough for fingertip use.
3 comments

Resistive touchscreens get a lot of criticism, and all of it is deserved.

Apple has, correctly, recognized that for a touch-first UI, a resistive touchscreen will always feel worse, wear out worse and perform worse than a glass-integrated capacitive touchscreen. This was a big part of how they got their touch-optimized UI to work and feel this good - which was how they differentiated the first iPhone from the sea of contemporary PDAs.

Nokia sticking with the most half-assed touch UI adaptations, Nokia sticking with resistive tech - all of is symptomatic of Nokia either not understanding what Apple's edge was, or being too slow to react to it.

The N900 was never really intended to be a mass market device, more something to attract enthusiast excitement and serve as a reasonable developer platform - so in that respect it being kind of half assed isn't too much of a surprise. The problem was it taking another two years until the (in theory) mass-market hardware was ready and also there having been another basically pointless upheaval in dev experience (the shift from Maemo to Meego, which included changing packaging formats), and in that respect the experience was incredibly half assed.
Nokia N97 and Nokia 5800 XpressMusic were Nokia's first mass produced, mass market "iPhone killers", and they were half-assed responses at best.

Nokia N8 was their first device that was truly competitive with iPhone, and by then, the image of Nokia as a cutting edge smartphone brand was already in decline.

A lot of iPhone's edge, by then, wasn't just in the touch-native UX, but also in app support (developers! developers! developers!), and they had the mindshare advantage there.

Nokia N9 was even better in a vacuum - but was even more late to market, and had even worse app support.

Did it have multi-touch?

Propaganda or not, I still remember the sense of wonder when first experiencing the smooth zooming and panning with two fingers on the first iPhone. Adding multi-touch to the 2007 MacBook trackpad was one of the reasons why I switched to OSX too.

(I still have that phone and when I try it today, smooth is not what I’d call it.)

The fanfare over multi-touch in phones is something I've never understood. It's flashy but phone use (certainly my phone use) is optimised for one thumb, not two fingers.
If somehow you could have the same phone but with a resistive, single-touch screen and use it just like you use it now, then you would learn what:

a resistive screens do actually need to be pressed instead of just touched, if you never get a literal sore thumb from a touch screen usage - well you don't miss anything but it's quite painful after a while and adds to a carpal tunnel syndrome

a multi-touch sensor greatly helps when you need to discern and filter out the false positives

There's a difference between "optimized for" and "it's the only thing you need".

I could in theory get by with + and - buttons to zoom in and out of a map, but it's way more convenient to use pinch to zoom. But even for the browser, I use pinch to zoom all the time.

You can do things with your hands (fingers) This gives many people an enormously satisfying feeling.
And no multitouch.