|
|
|
|
|
by pdpi
18 days ago
|
|
Well, it's more than just OpenGL bindings mostly because it's bindings for a bazillion other things too. Just look at the javadoc[0]. The non-binding stuff in there is just utilities to make the bindings at least somewhat idiomatic in Java. In practice, LWJGL games are almost always just GLFW games, which I would still qualify as being pretty damn close to "from scratch". 0. https://javadoc.lwjgl.org |
|