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by masklinn
18 days ago
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The 360 was a multithreaded machine, it had 3 physical cores with hyperthreading (so 6 logical cores). The PS3 was a completely different beast, it had a single general purpose core (hyperthreaded) with 6 user-accessible vector coprocessors (in-order, non-speculative, with their own ISA, and without shared memory) on a 4-lane ring bus. This was much more complex and fairly alien topology even more so back at the time, and while tooling might have helped bridge the gap Sony’s were… not great, even less so compared to MS which could lean on their windows tooling. |
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