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by marginalia_nu 16 days ago
That sort of trial and error design seems like a really unprofessional way of working.
3 comments

Why? Trial and error is a pretty important component of creativity.
It used to be, before LLMs. It was standard practice though.

If you have a bad design that's had contact with reality for a while, it's much easier to make it actually good, rather than figure stuff out up front (I've rarely made this work, even though I'd love to).

The waterfall method of software development is well studied and while agile is no panacea, there's a reason the industry has moved away from multi-year waterfall development practices.
Agile is in now way incompatible with measuring before you cut.