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by dpc10 20 days ago
For whatever reason I've preferred, at least so far, Fable to 5.6. I've spent the time since Fable's return being very cautious about when and how I use it, whereas with 5.6 (especially given OpenAI's generous limit resets) I'm pretty liberal about using it for lots of things that in the long run I could do with a less capable model.

Psychologically, I think that approach has made me value the delicate, ephemeral creature that is Fable more than I otherwise might. I don't know if that was Anthropic's plan, but if it was it worked on me at least.

But there's a limit to how many times they can play this card. Eventually either Fable has to blow me away so much that it justifies the API spend (it hasn't yet), or I have to decide that I can't rely on it, and I develop an approach that leans on it less heavily.

I don't know when we hit the tipping point from scarcity increasing perceived value to uncertainty reducing real value, but it can't be that far away.

1 comments

The second a product appears too scarce or expensive for sustained use, I steer away from it. I don't need to become attached to things I can't rely on. Fable gobbles up tokens at a completely unreasonable rate anyway so it's basically useless. The other day it chewed through my 5 hour session window for all models in about an hour. Leaves a pretty sour taste in your mouth.
They actually increased Fable's resource consumption after last week's usage reset. A 5h window with fable would use 5% of my weekly quota before the reset, and it suddenly started consuming 10% weekly immediately after. Just a final insult after weeks of jerking people around. Finally motivated me to cancel.