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by Gamemaster1379
18 days ago
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You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game. I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly. |
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