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by stateoff
19 days ago
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I depends on the background. I'm 2 years into solo developing a game and all programming, artwork and animation is my own. I had to invest into quite some learning to make it possible, but I figured it's a worthwhile investment.
I do work with a composer, though. Point being, it depends on which skills you bring to the table, which ones you are willing to learn and which ones are worth collaborating on. I still think the term Solo-developer is justified in any case. The one who soley carries the burden of bringing the game from idea to the finish line is the solo developer, IMHO. |
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