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by pjmlp
22 days ago
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Yeah but compiling full Unreal from scratch already requires going down the path of forking it for own purposes. Same applies to most commercial libraries, where code is usually provided for debugging purposes, not for building everything from scratch. Also incremental linking on Rust, or hot code reloading is still not something that works out of the box. How beefy is that machine to achieve 2m20? I started using C++ on MS-DOS, on a 20 MHz 386SX PC with 2MB RAM and 20 MB HDD. Especially relevant in current times. |
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Ryzen 9 3950X (16 core). I think it was top of the line 5 or 6 years ago but it only cost me about £300 second hand for the whole PC (with 128 GB RAM - before the RAMpocalypse!) Definitely not a crazy machine.
> I started using C++ on MS-DOS, on a 20 MHz 386SX PC with 2MB RAM and 20 MB HDD
Yeah, I mean early C++ was quite a lot simpler than modern C++23! Of course it's going to compile way faster. You're not compiling UE 5 on that machine! Compilers didn't have so many slow optimisations back then either.