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Getting on and off fable this week has been quite interesting. For my personal work stream (big terraform monorepo, hundreds of states) I’ve using mostly superpowers to do heavy / quality work. But with fable, I tried just telling it what to do, and it produced roughly the same results without a big structured back and forth that I was accustomed to. Then after using up all my fable allowance I figured let’s see if opus can actually work without superpowers, and no, it was all over the place doing weird things. Thing is, superpowers produces meticulous specs and plans as a byproduct of its work, which is very useful for switching between work trees, stoping / resuming work by different people. But to do that in Fable you have to spend way more tokens than it’s reasonable. You get similar quality result, but without the specs in between. I’m not super sad that I’ll have to go back to opus though, with superpowers it was Fable but more structured. But I will miss the banter though - Fable is amazing for brainstorming big underspecced features. |
As for being great for vibe coding, it’s cool but I can’t justify that kind of cost for throwaway code. At this point I’ve had good experiences using fable to review code, but I’m totally content with opus for all of my workflows still. If fable was the same price I’d switch (for projects not involving biology, at least), but I’d still use something like super powers to stay in the loop.