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by Groxx
21 days ago
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A lot of the time that happened, when I checked it was because a lot of the assets were relatively uncompressed, so DMG-compression shrank them considerably. I haven't noticed the binaries themselves being this compressible. But that's just "noticed", I definitely haven't paid much attention. And don't have a mac nowadays, so I can't go check my hard drive now. |
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Localization files compress well, compiled code compresses well, repeating assets (@1x, 2x, 3x) and the pair of binaries in a universal app (x86_64 + arm64) do too, etc.
Ah, and dmg compression is just LZFSE, zlib or bzip2, so pretty standard stuff as far as I understand it.