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by tranceylc 25 days ago
It isn’t like that, and it is true. Lots of games in a specific engine share common traits. From physics, to rendering, to more specific engine stuff (think of using the full suite of lumen/nanite/ue5 rendering whatever).

Even the character actor can sometimes feel similar. Visuals are by far the most indicative thing of an engine. Don’t forget about unreal’s awful shader stutters.

calling that ridiculous is extremely strange. Feel free to prove it false I guess?

1 comments

Hi-Fi Rush and Guilty Gear Strive are both Unreal Engine games and they look nothing like a "standard Unreal look" being both highly stylised.
Guilty Gear and Hi-Fi Rush are both Unreal 4 games and a lot of the comments in this thread are about the Lumen+Nanite ‘grain’ that seems very present in Unreal 5.

I certainly think there is was inflection point for Unreal’s inherent complexity moving to 5 that made it exponentially more difficult to customize when compared to 4 as far as implementing highly customized renderers (in particular) and overall customization in general.

I don’t think anyone was claiming that it was impossible. Unreal is literally source-available so of course