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by superxpro12 25 days ago
The recent Hell Let Loose: Vietnam beta was a disaster. Particularly the networking. In a game that prioritizes long range engagements due to its mil-sim like gameplay, they somehow left enabled a feature that de-prioritized tick updates for elements beyond 100m. The overall effect was that, for all enemies further than 100m, their tick rate dropped to 1 update /s. It was laughable.

But for what its worth, the graphics were nice. This however, was on a 4090.

1 comments

I can't believe a developer would make a mistake like this. That's just unreal.