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by tapoxi
21 days ago
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I am not a graphics engineer so I hope someone corrects me, but my understanding is that Unreal uses a deferred rendering pipeline to handle complex lighting, and deferred renderers only work with temporal anti-aliasing. The FSR/DLSS upscalers are typically superior to TSAA and are a reasonable replacement. |
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A lot of the UE tech is built around the assumption of TAA though.