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by ColdStream 22 days ago
We are well into the diminishing returns era now. It not done via better art designs, now you have to push significantly significantly harder to get improved results via brute forcing it.

I am very cautiously optimistic about this. It seems there has been a lot of tooling change over to integrate ray/path tracing into systems.

Once this becomes a little more ubiquitous we might start to see some decent stuff but so far it has been 7-8 years since the first ray tracing hardware came along and it is still far from implemented consistently.

1 comments

I think there's a lot of room to grow in terms of ray/path tracing, etc... but I think it's studios and not real-time gaming that will really see the benefits near term. Bamers Nexus did an interview with a new Graphics MFG that's working more into that direction, but their near term focus is the professional space.