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by bakies 22 days ago
In the context of this fog of war thread when we're talking about pop in and peekers advantage. The relevant bit is to make the game fair for the both of them. For FOW its trivial to make the decision to reveal both players to each client during the same tick. Yes I'm aware of all the other knobs and gameplay possibilities. Ive got a shitload of hours and followed pro scenes for a long time, none of that matters to this fog of war anti cheat program.
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> to reveal both players to each client during the same tick

And I explained why this is not feasible given modern network topology. Players move around maps and peek around corners in between these "tick updates" the client gets from the server; therefore, we have to use clever methods of interpolation and prediction as well as server consensus to ensure that gameplay is smooth (e.g. models can't just pop in out of nowhere, movement feels good) while also being as fair as possible (e.g. we don't favor one player's view over another's).

The fog of war does this by revealing early. Counter Strike devs decide the interpellation implementation and if it's balanced. As I said. The goal of the anti cheat program isn't to change the game balance