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by Mr_Minderbinder
25 days ago
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> If anything, video games were late compared to something like the music industry, where not owning your music has been the status quo for a while now! My perception is that the music industry is better than other parts of the entertainment industry in this regard. I imagine what the author is thinking of is streaming, which I treat as a sort of on-demand radio. There is an understanding that it is ephemeral. A customer concerned with “owning” their music would not be confused by this and seek another avenue, which in the case of the music industry is both wider, richer and more free than those of adjacent industries. The common dedicated formats used for distribution: the compact disc and vinyl record, do not have copy protection, which is a better situation than what movies and video games are in. Online music stores invariably deliver you music as a simple computer file, with no copy protection or platform or connectivity requirements. This is the rule rather than the exception, which is not the case when making movie or video game purchases on these types of stores. |
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