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Another great example of -- if not data portability then -- microworld embedding was done by SimSlice, one of the best Sims object programmers out there: A Lilliputian SimCity embedded in The Sims, complete with a power plant, buildings, doll houses, skyscrapers, crowds of people (cloned cockroaches that leave red blood splotches when you stomp on them instead of green), modular airport components with towers and runways and planes that fly around and drop parachutists who land and become crowds of people you can step on to splat their blood, and a whole lot else (even a weather machine that lets you make it rain, snow, hail, blow leaves, and literally rain dogs and cats that shit on your lawn and scurry away): https://simslice.com/ Demo of The Sims Transmogrifier, RugOMatic, ShowNTell, Simplifier and Slice City (burns up at the end): https://www.youtube.com/watch?v=Imu1v3GecB8 The Sims 1 Slice City Mod Base Game (including people squishing): https://www.youtube.com/watch?v=rMde4h1ZF1Y The Sims 1: Weather Machine (Human sacrifice, dogs and cats raining together, mass hysteria): https://www.youtube.com/watch?v=kf7o3JXZeGw |