|
|
|
|
|
by avaer
27 days ago
|
|
If you architect your protocol cleanly, you should be able to run the simulation client side too without much effort (certainly the web platform has everything you'd need). This is how modern game engines do it, it goes back to the Quake VM and probably beyond. You'd still get multiplayer "for free", but it could be turned on and off. You could do it with zero code change for the actual games, they don't have to know. It seems some of the games could do with a singleplayer mode that doesn't depend on the backend having free slots. Just an idea from a fellow web games person! |
|
Why reach for a server unless you truly need one! My multiplayer mode is p2p planned