The performance advantage is small to nil, IME. The UI is admittedly cleaner, though partly (as you say) that's simply because it has a ton less features.
The difference mostly comes from the default detail levels and shape optimization. You can make it as fast in OsmAnd as both are GPU-accelerated, but OsmAnd renders the map more detailed by default.
Same in OsmAnd though. Someone recently posted a screenshot of an area they thought was badly mapped (with AI or at least not using the "make square corners" tool). Turns out to be Osmand's coordinate rounding as part of the map data compression
Comparing a building in my city between the two maps by flipping between the apps, it looks identical to me. Not a scientific test though