|
|
|
|
|
by Reubend
28 days ago
|
|
> rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal Am I reading that right? It makes API calls that go through 5 different layers before actually getting rendered? That's kind of crazy. I'm surprised it works, although I guess the underlying libraries are solid enough that it shouldn't be unexpected. |
|
This was the pipeline in Proton for macOS (I'm not sure if it's still is the case, been quite a while since I checked).