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by hnuser123456 28 days ago
I always found it interesting that basic quadcopters work on nothing but a gyroscope which measures angular velocity in 3 dimensions, and optionally an accelerometer for auto-levelling, with 3 dimensions of acceleration.

Then of course you can add on GPS for absolute position and route planning in 3 dimensions, and a ground height sensor for auto-landing, then you can add distance sensors on the sides for obstacle avoidance... it's all incredibly intuitive from a game programmer perspective. Then you can add in some signal filtering to mask out the range of vibrations from the motors and props being imperfectly balanced.

The hard part seems to be smooth rapid vertical descent. It's impossible to predict how the prop wash will interact with the wind and push the drone around as it descends into its own turbulence. I was tracking betaflight development for a while and was wondering if we'd ever see some kind of prop-wash calibration. Is there some adjustment of PID gains while descending through prop wash that could improve stability?

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> The hard part seems to be smooth rapid vertical descent. It's impossible to predict how the prop wash will interact with the wind and push the drone around as it descends into its own turbulence. I was tracking betaflight development for a while and was wondering if we'd ever see some kind of prop-wash calibration. Is there some adjustment of PID gains while descending through prop wash that could improve stability?

The phenomenon is called Vortex Ring State* and it's not a problem that can be solved with a better calibration/control. A basic description of the problem is the prop moves into it's own prop-wash replacing happy lift with sad turbulence. The solutions are to:

1. Don't descend vertically, always have a reasonable degree of lateral motion. 2. Descend vertically slowly, how slow is vehicle specific 3. Angle the propellers so that their thrust angle is off vertical. 4. Descend with no power at all, thus avoiding the creation of prop-wash entirely, halting the descent will require the use of 1-3.

If you do happen upon a solution that can be applied to traditional helicopters there's probably a good deal of money in it for you.

* https://en.wikipedia.org/wiki/Vortex_ring_state

Why not just flip over and accelerate? I bet some in the drone racing crowd do this.
You could, but once you need to turn around and thrust upwards to avoid hitting the ground, you'll need to run the motors HARD, which will make a lot of turbulence right below you, which you then fall into. So you're falling into wind that is already blowing towards the ground, so you need to push it down even faster, and so on.

Ducted fans might help a little, since they can send the turbulence further away faster, but then you have the additional mass of the ducts, and the inefficiency of accelerating the air to higher speeds, since larger slower props are more efficient (but less responsive), to the point that this is possible: https://www.youtube.com/watch?v=emK-qIbuJ-k

I wonder if, for autonomous (or semi autonomous) flight, there's a way to make the drone flip and "power dive" then fly a carefully configured/programmed half-loop at the bottom? Seems there might be scope that way to have an autonomous "reduce altitude as rapidly as possible to 5m" function on a button that'd fly a full power j shape and compensate for the semicircular radius of the "deceleration without flying through your own prop wash" part of the maneuver? Similar (but more complex) to the "flip" and auto land functions on "toy" drones?

(I wonder if the drone people from Ukraine already have this? I suspect it'd make drones even harder to defend against with anti aircraft system designed and optimised to shoot down fighter/bomber planes instead of swarms of inexpensive drones.)

My intuition is that you don't want to touch your gains/tuning for external disturbance. The tuning should be the most aggressive that maintains stability margins. The external input doesn't matter because you're looking at open loop stability margins (See: https://en.wikipedia.org/wiki/Nyquist_stability_criterion ). All this assumes linear systems and such but as as general principle.
The main anti prop wash thing in BF seems to be using a good frame design so that you don't get frame resonances below ~100+ Hz and that allows you to raise the lowpass gyro filter threshold high enough to let the PID loop handle propwash.
One can predict forces involved in landing for specific hardware using machine learning, e.g. https://arxiv.org/abs/1811.08027.