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by latexr
28 days ago
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The repetitiveness in video game dialogues is a feature, not a bug. Amongst other things, it allows you to re-retrieve information and hone in faster on what’s story and what’s relevant progression. Having each character invent their own inconsistent sloppy backstory whenever you talk to them is not a positive, it’s not good immersion when every character is a chatbot that can inadvertently give you story beats you shouldn’t be aware of yet or you missed some crucial bit of information but no one talks about it anymore (or worse, never did). In that world, those games would be made popular by people breaking the LLMs in funny ways, not the gameplay itself. |
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It might indeed fail to reveal something it should but even that i think is unlikely if the harness steers it hard enough.
I think it could be fun. If you're always given 4 choices of what you can ask the NPC then your choices can be too obvious. If its open ended then you have to think a little what to say and ask.